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Because of this, Spotting in Co-op is less useful for marking all enemies as in multiplayer, and is more intended to be used to point out major threats to the player's buddy. Enemies spotted by the other player cannot be spotted again, but both players can have separate units spotted at the same time. However, unlike multiplayer, spotting will only show small groups of enemy units, up to about four per spot, and has a significant cool-down period if the player's spotted targets are still alive, designated by a radio buzzing when attempting to spot. The Spotting mechanic is present in Co-op, but functions slightly different from its Multiplayer counterpart.Įach player is capable of spotting enemies, with spotted units showing which player spotted them by having a "1" or "2" over their icon. Players can compare their efforts against other players in Battlelog on a special leaderboard. Co-op pits two players against AI controlled Bots as in the campaign, providing various scenarios and objectives to complete along the way. As in Singleplayer, no minimap is present but players can still use the HUD CompassĬo-op mode functions as a hybrid of Battlefield 3's Singleplayer and Multiplayer modes, following a linear storyline with gameplay mechanics from both modes. The BMP-2 the duo is fighting has been spotted by the second player, as shown by the "2" above the enemy icon. The player's Co-op buddy is in front of him.